Stray review
I have walked around decaying cyberpunk cities such as these many times before, with their omnipresent neon signage and filthy streets, their grimy verticality. Usually I am expected to shoot someone. But this time, I’m slinking around the fluorescent-lit slums of the future as a skinny wee ginger cat, scaling rusty pipes, squeezing through barely-open windows and pattering across corrugated-iron roofs. The robots who have lived here on their own for untold decades have never seen anything like me before, but still, they feel compelled to pet me when I rub up against their spindly metal legs. I am a wild, mysterious, perfect thing in a broken world. Stray is an excellent example of how a change of perspective can enliven a fictional setting to which we’ve become habituated. Post-apocalyptic narratives have been done to death lately, but this one feels interesting because we experience it from such an unusual point of view. Accompanied by a drone, which acts as a translator between the ...